Немного инфы с тестового форума, про новые од, скринов пока не нашел.
Дерево од Йелнака (Бойцы). Дерево сотоит из 4 линейных веток по 5 абилок. Если правильно понял, в него можно будет вложить 50 од.
Left Most Line Ability 1 – Quick Regeneration (Solo/AoE line)
1 point Heals the caster 1% every 3 sec out of combat. At 10 points it’s 10% every 3 sec out of combat. Looks like a nice Solo tool.
Left Most Line Ability 2 – Armorbreak
1 point spent on attack casts an all damage debuff on target (456 at 95) 2.0% chance, lasts 6 sec. At 10 points it’s on any attack will cast. This looks like a decent debuff and taking 4 points it would probably be up all of the time (8.0 proc rate). Not bad for an 8 point dip.
Left Most Line Ability 3 – Resurgent Counter
1 point spent on attack will dispel 105 lvls on any hostile effect, 0.2 times/min. At 10 points the proc rate is 2.0 times/min. This is also not a bad solo ability, but too good for a dip into the tree. I would move this down one and increase the proc rate at 10 to 4.0.
Left Most Line Ability 4 – Outnumbered
1 point spent when damaged will and being attacked by more than 5 mobs will increase all attributes by 2.0%. at 10 points the attribute boost is 20%. This looks to be a nice AoE tank tool, but it’s in a Solo AA tree. If it was moved up 1 to position 3 then it would be dip able with the 19 extra points.
Left Most Line Ability 5 – Yelinak’s Focus
5 min recast at 75% reuse – Clears the reuse of most modifiable abilities in the fighter spell book. O, ya, it cannot be cast IN Combat… This could be a nice ability if needed, but I don’t see it being taken with an AoE/Solo tree. Without being able to be cast at the crucial point in a fight this ability will not be taken, except maybe by a leveling fighter.
Left Middle Line Ability 1 – Dragon Scales (Defensive Line)
1 point spent, Fighter Defensive Stance gives 1% Max Health. At 10 ranks this gives 10% Max Health. This is a nice beginning to a Defensive Line and also a VERY nice Dip option. Nice AA.
Left Middle Line Ability 2 – Fierce Roar
1 point Spent, When using their primary taunt you gain .15 Max Health, Up to 10x. at 10 points its 1.5% health and 10 increments. For a tank that is… tanking, this ability looks nice, 15% more Max Health is nice when needed.
Left Middle Line Ability 3 – Last Stand
1 point spent, when you drop below 2% health (lasts for 6 sec) gives 5% DR all damage. Cannot be triggered for another 90 sec. at 10 ranks, its 50% DR for 6 sec’s every 90… but you still need to drop below 2% AND Survive, this means a
save probably went off and you need the DR. this is an interesting ability and I am not sure with the 90 sec restriction it will be taken that much, but could be useful.
Left Middle Line Ability 4 – Layered Scales
1 point spent, Defensive stance gets 1% Worn Armor Mit. At 10 points its 10%. The AA is not clear how it works, but I think I would take it as a monk when I need more Mit….
Left Middle Line Ability 5 – Draconic Shout
Recast 1 min 35sec at 75% and 140% reuse… ok… Heals caster 25% of health and gives 25% Max Health for 24 sec. This is not a bad end line if its reuse is modifiable, and at 1.5 min reuse at max it could be an effective save against a lot of things.
Right Middle Line Ability 1 – Ancient Focus (Agro line)
Increases the duration of all beneficial abilities by 1%, at 10 points spent its 10%. This is a nice ability to Dip into and could be useful to all tanks.
Right Middle Line Ability 2 – Terrify
When you fall below 50% , lasts for 11 sec, all mob in AoE have -1% Pot and Weapon Damage Bonus. Can only trigger every 30 sec. at 10 points its 10%. The debuff is nice, but I would like to see this something that can just be up and have the trigger restriction removed.
Right Middle Line Ability 3 – Strength of Mind
Gives 1%/rank resist to Stifle/Stun/Daze Effects. 10% at max ranks. This is not a bad ability and if I was going for the end line and needed to take the ability I may max it, but other than that I am not impressed… its ok I guess.
Right Middle Line Ability 4 – Intimidation
Improves the Hit Rate of Sneering Assult by 5%. At 10 points spent its 50% and cannot be blocked, Parried or Riposted. Ok at 10 points this could be a nice ability, but it’s a fix for an ability that should have been fixed for FREE. … it’s a nice ability when you need it and then you would pull out a spec with it.
Right Middle Line Ability 5 – Provocation
35m 2 Position Snap with 51sec recast at 75% reuse. It looks like it has a max reuse of 45 secs which makes this a nice and fast snap for any tank that needs one. I don’t think anyone is going to keep it in a normal spec, but everyone should have it as a spec Just In Case.
Right Most Line Ability 1 – Forward Stance (DPS Line)
Reckless stance get 1.35CB and O Stance gets 2.25 Strikethrough. At 10 ranks its 2.47 CB and 4.12 ST. this could be nice, but O Stance does not need Strikethrough and the CB should be % Based off our Base CB. Maybe Accuracy for O Stance, not sure what % would be good for Reckless.
Right Most Line Ability 2 – Ancient Advance
Adds Damage to the fighters Primary ST and Encounter Taunts. At 10 points my ST is doing 10-12k, encounter is 9.5-11.5k damage. This is not a bad effect for damage line. But I would not see taking it more than 4 points.
Right Most Line Ability 3 – Strength Within
1 rank 33 STR, at 10 points its 330 STR. This is not a bad dps option.
Right Most Line Ability 4 - United Strength
Adds Weapon Damage Bonus to the fighter when you use your Avoidance Sharing. This is nice for the OT/DPSing fighter that would take this line. At 1 point its 1, at 10 points its 10. I am not sure if this is different from damage per sec or not or it 10 points is OP or nothing.
Right Most Line Ability 5 – Aggressor’s Power
Maxes out the Casters Ability Mod for attacks for 10 sec. This has a 1min reuse at max making it a nice dps buff for some and not for others, I am sure. But over all its duration is good enough and the reuse means it’s going to be up when you need to burn. Not a bad dps option.